Volume 8, Issue 2, December 2019, Page: 44-49
Multimodal Instructional Approach: The Use of Videos, Games, Practical and Online Classroom to Enhance Students’ Performance in Programming Languages
Ismail Olaniyi Muraina, Department of Mathematical Science, Achievers University, Owo, Nigeria
Adegboyega Adegboye, Department of Mathematical Science, Achievers University, Owo, Nigeria
Michael Abejide Adegoke, Department of Computer Science, Bells University, Ota, Nigeria
Joseph Bankole Olojido, Department of Computer Science & Engineering, Rufus Giwa Polytechnic, Owo, Nigeria
Received: Oct. 23, 2019;       Accepted: Nov. 20, 2019;       Published: Nov. 26, 2019
DOI: 10.11648/j.ajsea.20190802.12      View  85      Downloads  33
Multimodal teaching and learning via visual (video), sound (music), movement (amination), print-based text, and technology for students has great impact on content delivery if teachers teaching programming language realize its potency. Inclusion of multimodality in curriculum would enhance diversity of learning process. In this study, the author looked into the use of different modes of approaches (Multimodal Approaches) to produce desired result better more realistic and dynamic to the use of a single (monomodal) approach or mode. The study exposed students to the use of: video mode, game mode, practical mode and online classroom mode in learning a programming language. The degree students formed the target population. Data collection was done in three bases: paper data collection for videos and games, practical data for the practical classes while data was collected electronically for online classroom respectively. Quantitative analysis results of the data revealed that employing multiple modes (multimodality) for instructional supports to enhance learning programming language gave teachers opportunities to help them gain nuanced understanding of codes, powerfully express what they learned, and discover a psychological refuge. Importantly, multimodal teaching approach was found to enhance programming sense of accomplishment and self-esteem.
Multimodal, Teaching, Learning, Programming Language and Classroom
To cite this article
Ismail Olaniyi Muraina, Adegboyega Adegboye, Michael Abejide Adegoke, Joseph Bankole Olojido, Multimodal Instructional Approach: The Use of Videos, Games, Practical and Online Classroom to Enhance Students’ Performance in Programming Languages, American Journal of Software Engineering and Applications. Vol. 8, No. 2, 2019, pp. 44-49. doi: 10.11648/j.ajsea.20190802.12
Copyright © 2019 Authors retain the copyright of this article.
This article is an open access article distributed under the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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